Added mutation hint upgrade.

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sarah committed 2026-09-03 09:36:16 +02:00
1 parent f37d0a77f9
commit 8f27468b5e
7 files changed
+583 -20

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@@ -125,7 +125,8 @@ function RenderGardenUpgrades() {
"Row"
),
CreatePlantInformationUpgradeCard(),
CreateGardenOverviewUpgradeCard()
CreateGardenOverviewUpgradeCard(),
CreateMutationHintsUpgradeCard()
);
}
@@ -504,6 +505,120 @@ function CreateGardenOverviewUpgradeCard() {
}
function CreateMutationHintsUpgradeCard() {
const Cost =
GetMutationHintsUpgradeCost();
const IsOwned =
HasMutationHintsUpgrade(
ShopSave
);
const Card =
document.createElement(
"article"
);
Card.className =
"Panel ShopItem";
const Header =
document.createElement(
"div"
);
Header.className =
"ShopItemHeader";
const Name =
document.createElement(
"h3"
);
Name.textContent =
"Mutation hints";
Header.appendChild(Name);
const Description =
document.createElement(
"p"
);
Description.textContent =
"Show subtle hints for undiscovered mutations once you've discovered the plants needed to attempt them. Hints appear in the Mutation encyclopedia without revealing the recipe.";
const Details =
document.createElement(
"div"
);
Details.className =
"ShopItemDetails";
Details.append(
CreateShopStat(
"Mutation hints",
IsOwned
? "Unlocked"
: "Locked"
),
CreateShopStat(
"Requirements",
"Required plants discovered"
)
);
const BuyButton =
document.createElement(
"button"
);
BuyButton.className =
"ActionButton ShopBuyButton";
BuyButton.type = "button";
if (IsOwned) {
BuyButton.textContent =
"Purchased";
BuyButton.disabled = true;
} else {
BuyButton.textContent =
"Buy - " +
Cost.toLocaleString() +
" Dew";
BuyButton.disabled =
ShopSave.Currency.Dew < Cost ||
ShopPurchasePending;
BuyButton.addEventListener(
"click",
BuyMutationHintsUpgrade
);
}
Card.append(
Header,
Description,
Details,
BuyButton
);
return Card;
}
function CreateShopSeedCard(
Plant
) {
@@ -1189,6 +1304,64 @@ async function BuyGardenOverviewUpgrade() {
}
async function BuyMutationHintsUpgrade() {
if (
ShopPurchasePending ||
HasMutationHintsUpgrade(
ShopSave
)
) {
return;
}
const Cost =
GetMutationHintsUpgradeCost();
if (
ShopSave.Currency.Dew <
Cost
) {
SetShopMessage(
"You don't have enough Dew for Mutation hints."
);
return;
}
ShopPurchasePending = true;
try {
ShopSave.Currency.Dew -=
Cost;
ShopSave.Statistics.CurrencySpent.Dew +=
Cost;
UnlockMutationHints(
ShopSave
);
SetShopMessage(
"Bought Mutation hints for " +
Cost.toLocaleString() +
" Dew. Eligible hints are now visible in the Mutation encyclopedia."
);
RenderShop();
await SaveGame(
ShopSave
);
} finally {
ShopPurchasePending = false;
RenderShop();
}
}
function SetShopMessage(
Message
) {