mirror of
https://git.srhtnin.garden/sarah/srhtnin.github.io.git
synced 2026-10-13 18:38:11 +02:00
Added tools and tool upgrades.
This commit is contained in:
1 parent
fbc44883d4
commit
7b804feba8
10 files changed
+2418
-69
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+5
-10
@@ -216,15 +216,10 @@ $PageSection = "Garden";
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>
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<h2>Tools</h2>
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<div class="ToolList">
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<button
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id="ShovelToolButton"
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class="ActionButton ToolButton ToolButtonShovel"
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type="button"
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>
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Shovel
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</button>
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</div>
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<div
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id="ToolList"
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class="ToolList"
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></div>
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</section>
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<section
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@@ -254,7 +249,7 @@ $PageSection = "Garden";
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</section>
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<p id="GardenMessage" class="PageMessage">
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Select a seed, then choose an empty plot.
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Select a seed and use the Trowel on an empty plot.
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</p>
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<section
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+37
-5
@@ -203,11 +203,43 @@ $PageSection = "Guide";
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<h2>Tools</h2>
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<p>
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The Shovel removes a planted crop without giving a
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harvest reward. Select it, click the plant you want
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to remove, and click the Shovel again when you want
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to have no tool equipped. It's very useful when you
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decide you want to try a new mutation, for example.
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The <strong>Trowel</strong> is the default tool. Select
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a seed from your inventory, then use the Trowel on an
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empty plot to plant it.
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</p>
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<p>
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The <strong>Magic trowel</strong> fills as many empty
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plots as it can with the selected seed. If you have
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fewer seeds than empty plots, it simply plants every
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seed you have.
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</p>
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<p>
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The <strong>Shovel</strong> removes planted crops. At
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level 0 it returns nothing, level 1 returns 33% of the
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seed cost, level 2 returns 66%, and level 3 returns the
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planted seed itself.
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</p>
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<p>
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<strong>Fertilizer</strong> consumes one Fertilizer use
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to advance a growing plant. Its six levels advance 10,
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20, 30, 40, 50, or 60 minutes respectively. Additional
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Fertilizer uses are bought from the Shop.
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</p>
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<p>
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<strong>Future Sight</strong> previews the Garden's next
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mutation as though that mutation succeeded. The preview
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does not actually mutate or discover anything, and Future
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Sight must recharge for two hours after a successful use.
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</p>
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<p>
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Tools and their upgrades are bought from the Shop. Shovel
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and Fertilizer upgrade prices rise exponentially as their
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levels increase.
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</p>
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</section>
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@@ -105,6 +105,29 @@ $PageTitle = "Profile";
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>
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<h2>Garden display</h2>
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<h3>Tool selection</h3>
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<p>
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Choose which Garden actions automatically change
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your selected seed or tool.
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</p>
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<div class="ProfileButtonRow">
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<button
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id="ToggleSelectQuickBoughtPlantButton"
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type="button"
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>
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Select bought plant when you quick-buy one: On
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</button>
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<button
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id="ToggleSelectTrowelWithInventoryPlantButton"
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type="button"
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>
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Select trowel when you select an inventory plant: On
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</button>
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</div>
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<h3>Plant information</h3>
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<p>
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@@ -40,6 +40,39 @@ $PageSection = "Shop";
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seed price, rounded up.
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</p>
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<section
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id="Tools"
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class="ShopSection"
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>
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<h2 class="ShopSectionHeading">
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<button
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id="ToolsToggle"
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class="ShopSectionToggle"
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type="button"
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aria-expanded="true"
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aria-controls="ToolsContent"
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>
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<span class="ShopSectionArrow" aria-hidden="true">></span>
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<span>Tools</span>
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</button>
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</h2>
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<div
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id="ToolsContent"
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class="ShopSectionContent"
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>
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<p>
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Unlock Garden tools, improve the Shovel and
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Fertilizer, and restock Fertilizer uses.
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</p>
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<div
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id="ShopToolList"
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class="ShopSeedList"
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></div>
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</div>
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</section>
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<section
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id="PermanentUpgrades"
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class="ShopSection"
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+792
-50
File diff suppressed because it is too large.
Load diff
@@ -76,6 +76,14 @@ async function StartProfile() {
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function BindGardenDisplayPreferences() {
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const PreferenceButtons = [
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[
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"ToggleSelectQuickBoughtPlantButton",
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"SelectQuickBoughtPlant"
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],
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[
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"ToggleSelectTrowelWithInventoryPlantButton",
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"SelectTrowelWithInventoryPlant"
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],
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[
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"TogglePlantNamesButton",
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"ShowPlantNames"
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@@ -140,11 +148,49 @@ function BindGardenDisplayPreferences() {
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function RenderGardenDisplayPreferences() {
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RenderToolSelectionPreferences();
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RenderPlantInformationPreferences();
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RenderGardenOverviewPreferences();
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}
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function RenderToolSelectionPreferences() {
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const QuickBuyButton =
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document.getElementById(
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"ToggleSelectQuickBoughtPlantButton"
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);
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const TrowelButton =
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document.getElementById(
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"ToggleSelectTrowelWithInventoryPlantButton"
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);
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if (
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QuickBuyButton === null ||
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TrowelButton === null
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) {
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return;
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}
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SetPreferenceButtonState(
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QuickBuyButton,
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"Select bought plant when you quick-buy one",
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ProfileSave.Preferences
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.SelectQuickBoughtPlant !==
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false
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);
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SetPreferenceButtonState(
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TrowelButton,
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"Select trowel when you select an inventory plant",
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ProfileSave.Preferences
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.SelectTrowelWithInventoryPlant !==
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false
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);
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}
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function RenderPlantInformationPreferences() {
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const PlantNamesButton =
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document.getElementById(
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@@ -322,6 +368,11 @@ function SetPreferenceButtonState(
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async function ToggleGardenDisplayPreference(
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PreferenceName
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) {
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const ToolSelectionPreferences = [
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"SelectQuickBoughtPlant",
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"SelectTrowelWithInventoryPlant"
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];
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const PlantInformationPreferences = [
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"ShowPlantNames",
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"ShowGrowthTimers"
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@@ -337,6 +388,11 @@ async function ToggleGardenDisplayPreference(
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];
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const IsToolSelectionPreference =
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ToolSelectionPreferences.includes(
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PreferenceName
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);
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const IsPlantInformationPreference =
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PlantInformationPreferences.includes(
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PreferenceName
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@@ -349,6 +405,7 @@ async function ToggleGardenDisplayPreference(
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if (
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!IsToolSelectionPreference &&
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!IsPlantInformationPreference &&
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!IsGardenOverviewPreference
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) {
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+81
-4
@@ -392,7 +392,7 @@ function CreateNewSave() {
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return NormalizeSaveData({
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Version: 3,
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Version: 4,
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Revision: 0,
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LastSavedAt: Date.now(),
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@@ -413,7 +413,18 @@ function CreateNewSave() {
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},
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Inventory: {
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Seeds: SeedInventory
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Seeds: SeedInventory,
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Fertilizer: 0
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},
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Tools: {
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MagicTrowel: false,
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Shovel: false,
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Fertilizer: false,
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FutureSight: false,
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ShovelLevel: 0,
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FertilizerLevel: 0,
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FutureSightCooldownUntil: 0
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},
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Upgrades: {
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@@ -432,7 +443,9 @@ function CreateNewSave() {
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ShowEmptyPlots: true,
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ShowPlantedPlots: true,
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ShowGrowingPlots: true,
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ShowReadyPlots: true
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ShowReadyPlots: true,
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SelectQuickBoughtPlant: true,
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SelectTrowelWithInventoryPlant: true
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},
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Gardens: [
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@@ -456,7 +469,7 @@ function NormalizeSaveData(
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Number(
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SaveData.Version ?? 1
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),
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3
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4
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);
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SaveData.Revision = Number(
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@@ -492,6 +505,14 @@ function NormalizeSaveData(
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SaveData.Inventory ??= {};
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SaveData.Inventory.Seeds ??= {};
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SaveData.Inventory.Fertilizer = Math.max(
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0,
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Math.floor(
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Number(
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SaveData.Inventory.Fertilizer ?? 0
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) || 0
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)
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);
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/*
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@@ -563,6 +584,54 @@ function NormalizeSaveData(
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delete SaveData.Seeds;
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SaveData.Tools ??= {};
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SaveData.Tools.MagicTrowel =
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SaveData.Tools.MagicTrowel === true;
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SaveData.Tools.Shovel =
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SaveData.Tools.Shovel === true;
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SaveData.Tools.Fertilizer =
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SaveData.Tools.Fertilizer === true;
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SaveData.Tools.FutureSight =
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SaveData.Tools.FutureSight === true;
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SaveData.Tools.ShovelLevel = Math.max(
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0,
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Math.min(
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3,
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Math.floor(
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Number(
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SaveData.Tools.ShovelLevel ?? 0
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) || 0
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)
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)
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);
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SaveData.Tools.FertilizerLevel = Math.max(
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0,
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Math.min(
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5,
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Math.floor(
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Number(
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SaveData.Tools.FertilizerLevel ?? 0
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) || 0
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)
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)
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);
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SaveData.Tools.FutureSightCooldownUntil = Math.max(
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0,
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Math.floor(
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Number(
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SaveData.Tools.FutureSightCooldownUntil ?? 0
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) || 0
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)
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);
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SaveData.Discoveries ??= {};
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SaveData.Discoveries.Plants =
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@@ -654,6 +723,14 @@ function NormalizeSaveData(
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SaveData.Preferences.ShowReadyPlots !==
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false;
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SaveData.Preferences.SelectQuickBoughtPlant =
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SaveData.Preferences.SelectQuickBoughtPlant !==
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false;
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SaveData.Preferences.SelectTrowelWithInventoryPlant =
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SaveData.Preferences.SelectTrowelWithInventoryPlant !==
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false;
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const LegacyGarden =
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SaveData.Garden ??
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File diff suppressed because it is too large.
Load diff
@@ -1,3 +1,24 @@
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const MagicTrowelUnlockCost = 1000;
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const ShovelUnlockCost = 50;
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const FertilizerUnlockCost = 200;
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const FutureSightUnlockCost = 5000;
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const ToolUpgradeCostMultiplier = 2;
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const ShovelMaximumLevel = 3;
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const FertilizerMaximumLevel = 5;
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const FertilizerUseCost = 100;
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const FertilizerGrowthMinutes = [
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10,
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20,
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30,
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40,
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50,
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60
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];
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const FutureSightCooldown =
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2 * 60 * 60 * 1000;
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const GardenExpansionBaseCost = 1000;
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const PlantInformationUpgradeCost = 500;
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const GardenOverviewUpgradeCost = 1000;
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@@ -281,3 +302,324 @@ function UnlockMutationHints(
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SaveData.Upgrades.MutationHints =
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true;
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}
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function IsGardenToolUnlocked(
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SaveData,
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Tool
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) {
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if (Tool === "Trowel") {
|
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return true;
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}
|
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|
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if (Tool === "MagicTrowel") {
|
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return SaveData?.Tools?.MagicTrowel === true;
|
||||
}
|
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|
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if (Tool === "Shovel") {
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return SaveData?.Tools?.Shovel === true;
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}
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|
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if (Tool === "Fertilizer") {
|
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return SaveData?.Tools?.Fertilizer === true;
|
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}
|
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|
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if (Tool === "FutureSight") {
|
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return SaveData?.Tools?.FutureSight === true;
|
||||
}
|
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|
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return false;
|
||||
}
|
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|
||||
|
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function GetGardenToolUnlockCost(
|
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Tool
|
||||
) {
|
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const Costs = {
|
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MagicTrowel: MagicTrowelUnlockCost,
|
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Shovel: ShovelUnlockCost,
|
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Fertilizer: FertilizerUnlockCost,
|
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FutureSight: FutureSightUnlockCost
|
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};
|
||||
|
||||
return Costs[Tool] ?? null;
|
||||
}
|
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|
||||
|
||||
function UnlockGardenTool(
|
||||
SaveData,
|
||||
Tool
|
||||
) {
|
||||
SaveData.Tools ??= {};
|
||||
|
||||
if (
|
||||
![
|
||||
"MagicTrowel",
|
||||
"Shovel",
|
||||
"Fertilizer",
|
||||
"FutureSight"
|
||||
].includes(Tool)
|
||||
) {
|
||||
return false;
|
||||
}
|
||||
|
||||
SaveData.Tools[Tool] = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
function GetShovelLevel(
|
||||
SaveData
|
||||
) {
|
||||
return Math.max(
|
||||
0,
|
||||
Math.min(
|
||||
ShovelMaximumLevel,
|
||||
Math.floor(
|
||||
Number(
|
||||
SaveData?.Tools?.ShovelLevel ?? 0
|
||||
) || 0
|
||||
)
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
function GetShovelUpgradeCost(
|
||||
SaveData
|
||||
) {
|
||||
const Level = GetShovelLevel(
|
||||
SaveData
|
||||
);
|
||||
|
||||
if (Level >= ShovelMaximumLevel) {
|
||||
return null;
|
||||
}
|
||||
|
||||
return Math.round(
|
||||
ShovelUnlockCost *
|
||||
Math.pow(
|
||||
ToolUpgradeCostMultiplier,
|
||||
Level + 1
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
function UpgradeShovel(
|
||||
SaveData
|
||||
) {
|
||||
if (
|
||||
!IsGardenToolUnlocked(
|
||||
SaveData,
|
||||
"Shovel"
|
||||
)
|
||||
) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const Level = GetShovelLevel(
|
||||
SaveData
|
||||
);
|
||||
|
||||
if (Level >= ShovelMaximumLevel) {
|
||||
return false;
|
||||
}
|
||||
|
||||
SaveData.Tools.ShovelLevel =
|
||||
Level + 1;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
function GetShovelRefundRate(
|
||||
SaveData
|
||||
) {
|
||||
const Level = GetShovelLevel(
|
||||
SaveData
|
||||
);
|
||||
|
||||
if (Level === 1) {
|
||||
return 0.33;
|
||||
}
|
||||
|
||||
if (Level === 2) {
|
||||
return 0.66;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
function DoesShovelReturnSeed(
|
||||
SaveData
|
||||
) {
|
||||
return GetShovelLevel(
|
||||
SaveData
|
||||
) >= 3;
|
||||
}
|
||||
|
||||
|
||||
function GetFertilizerLevel(
|
||||
SaveData
|
||||
) {
|
||||
return Math.max(
|
||||
0,
|
||||
Math.min(
|
||||
FertilizerMaximumLevel,
|
||||
Math.floor(
|
||||
Number(
|
||||
SaveData?.Tools?.FertilizerLevel ?? 0
|
||||
) || 0
|
||||
)
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
function GetFertilizerUpgradeCost(
|
||||
SaveData
|
||||
) {
|
||||
const Level = GetFertilizerLevel(
|
||||
SaveData
|
||||
);
|
||||
|
||||
if (Level >= FertilizerMaximumLevel) {
|
||||
return null;
|
||||
}
|
||||
|
||||
return Math.round(
|
||||
FertilizerUnlockCost *
|
||||
Math.pow(
|
||||
ToolUpgradeCostMultiplier,
|
||||
Level + 1
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
function UpgradeFertilizer(
|
||||
SaveData
|
||||
) {
|
||||
if (
|
||||
!IsGardenToolUnlocked(
|
||||
SaveData,
|
||||
"Fertilizer"
|
||||
)
|
||||
) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const Level = GetFertilizerLevel(
|
||||
SaveData
|
||||
);
|
||||
|
||||
if (Level >= FertilizerMaximumLevel) {
|
||||
return false;
|
||||
}
|
||||
|
||||
SaveData.Tools.FertilizerLevel =
|
||||
Level + 1;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
function GetFertilizerGrowthMinutes(
|
||||
SaveData
|
||||
) {
|
||||
return FertilizerGrowthMinutes[
|
||||
GetFertilizerLevel(
|
||||
SaveData
|
||||
)
|
||||
];
|
||||
}
|
||||
|
||||
|
||||
function GetFertilizerUseCost(
|
||||
Amount = 1
|
||||
) {
|
||||
return FertilizerUseCost *
|
||||
Math.max(
|
||||
1,
|
||||
Math.floor(
|
||||
Number(Amount) || 1
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
function AddFertilizerUses(
|
||||
SaveData,
|
||||
Amount = 1
|
||||
) {
|
||||
SaveData.Inventory ??= {};
|
||||
SaveData.Inventory.Fertilizer ??= 0;
|
||||
|
||||
SaveData.Inventory.Fertilizer +=
|
||||
Math.max(
|
||||
0,
|
||||
Math.floor(
|
||||
Number(Amount) || 0
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
function TakeFertilizerUse(
|
||||
SaveData
|
||||
) {
|
||||
const CurrentUses = Math.max(
|
||||
0,
|
||||
Math.floor(
|
||||
Number(
|
||||
SaveData?.Inventory?.Fertilizer ?? 0
|
||||
) || 0
|
||||
)
|
||||
);
|
||||
|
||||
if (CurrentUses <= 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
SaveData.Inventory.Fertilizer =
|
||||
CurrentUses - 1;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
function GetFutureSightCooldownRemaining(
|
||||
SaveData,
|
||||
Now = Date.now()
|
||||
) {
|
||||
return Math.max(
|
||||
0,
|
||||
Number(
|
||||
SaveData?.Tools?.FutureSightCooldownUntil ?? 0
|
||||
) - Now
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
function IsFutureSightReady(
|
||||
SaveData,
|
||||
Now = Date.now()
|
||||
) {
|
||||
return GetFutureSightCooldownRemaining(
|
||||
SaveData,
|
||||
Now
|
||||
) <= 0;
|
||||
}
|
||||
|
||||
|
||||
function StartFutureSightCooldown(
|
||||
SaveData,
|
||||
Now = Date.now()
|
||||
) {
|
||||
SaveData.Tools ??= {};
|
||||
SaveData.Tools.FutureSightCooldownUntil =
|
||||
Now + FutureSightCooldown;
|
||||
}
|
||||
@@ -719,6 +719,20 @@ input, button, textarea, select {
|
||||
gap: 0.5rem;
|
||||
}
|
||||
|
||||
.ToolButtonTrowel[aria-current="true"] {
|
||||
--ActionAccent: var(--Green);
|
||||
color: var(--Green);
|
||||
background-color: var(--Surface1);
|
||||
border-color: var(--Green);
|
||||
}
|
||||
|
||||
.ToolButtonMagicTrowel[aria-current="true"] {
|
||||
--ActionAccent: var(--Mauve);
|
||||
color: var(--Mauve);
|
||||
background-color: var(--Surface1);
|
||||
border-color: var(--Mauve);
|
||||
}
|
||||
|
||||
.ToolButtonShovel[aria-current="true"] {
|
||||
--ActionAccent: var(--Red);
|
||||
color: var(--Red);
|
||||
@@ -726,11 +740,62 @@ input, button, textarea, select {
|
||||
border-color: var(--Red);
|
||||
}
|
||||
|
||||
.ToolButtonFertilizer[aria-current="true"] {
|
||||
--ActionAccent: var(--Yellow);
|
||||
color: var(--Yellow);
|
||||
background-color: var(--Surface1);
|
||||
border-color: var(--Yellow);
|
||||
}
|
||||
|
||||
.ToolButtonFutureSight[aria-current="true"] {
|
||||
--ActionAccent: var(--Lavender);
|
||||
color: var(--Lavender);
|
||||
background-color: var(--Surface1);
|
||||
border-color: var(--Lavender);
|
||||
}
|
||||
|
||||
.ToolButton:disabled {
|
||||
cursor: not-allowed;
|
||||
color: var(--Overlay1);
|
||||
background-color: var(--Mantle);
|
||||
border-color: var(--Surface1);
|
||||
box-shadow: none;
|
||||
}
|
||||
|
||||
.GardenPlotMagicPlant:hover {
|
||||
--PlotBorderColour: var(--Mauve);
|
||||
}
|
||||
|
||||
.GardenPlotRemove:hover {
|
||||
--GrowthColour: var(--Red);
|
||||
--PlotBorderColour: var(--Red);
|
||||
}
|
||||
|
||||
.GardenPlotFertilize:hover {
|
||||
--GrowthColour: var(--Yellow);
|
||||
--PlotBorderColour: var(--Yellow);
|
||||
}
|
||||
|
||||
.GardenPlotsFutureSight {
|
||||
border-color: var(--Lavender);
|
||||
}
|
||||
|
||||
.GardenPlotFutureSight {
|
||||
cursor: default;
|
||||
}
|
||||
|
||||
.GardenPlotFutureSight:hover {
|
||||
transform: none;
|
||||
box-shadow: 3px 3px 0 var(--Crust);
|
||||
}
|
||||
|
||||
.GardenPlotFutureSightChanged {
|
||||
--GrowthColour: var(--Lavender);
|
||||
--PlotBorderColour: var(--Lavender);
|
||||
outline: 3px solid var(--Lavender);
|
||||
outline-offset: -3px;
|
||||
}
|
||||
|
||||
.GardenUser, .Leaderboard {
|
||||
margin-top: 1.5rem;
|
||||
padding: 1rem;
|
||||
@@ -1344,6 +1409,7 @@ input, button, textarea, select {
|
||||
padding: 0.65rem 0.8rem;
|
||||
}
|
||||
|
||||
.ShopItemActions,
|
||||
.ShopSeedBuyOptions {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
|
||||
Reference in new issue
Block a user