Added better info display upgrade.

This commit is contained in:
sarah committed 2026-09-02 23:09:31 +02:00
1 parent 11be2c8a52
commit 64807f3c7a
9 files changed
+855 -96

No files matched your search

+176 -1
View File
@@ -124,7 +124,8 @@ function RenderGardenUpgrades() {
CreateGardenExpansionCard(
"Row"
),
CreatePlantInformationUpgradeCard()
CreatePlantInformationUpgradeCard(),
CreateGardenOverviewUpgradeCard()
);
}
@@ -387,6 +388,122 @@ function CreatePlantInformationUpgradeCard() {
}
function CreateGardenOverviewUpgradeCard() {
const Cost =
GetGardenOverviewUpgradeCost();
const IsOwned =
HasGardenOverviewUpgrade(
ShopSave
);
const Card =
document.createElement(
"article"
);
Card.className =
"Panel ShopItem";
const Header =
document.createElement(
"div"
);
Header.className =
"ShopItemHeader";
const Name =
document.createElement(
"h3"
);
Name.textContent =
"Garden overview";
Header.appendChild(Name);
const Description =
document.createElement(
"p"
);
Description.textContent =
"Expand the Garden status box with detailed plot counts and the name of the next plant ready to harvest. Every overview line can be toggled on/off from the profile page.";
const Details =
document.createElement(
"div"
);
Details.className =
"ShopItemDetails";
Details.append(
CreateShopStat(
"Garden details",
IsOwned
? "Unlocked"
: "Locked"
),
CreateShopStat(
"Profile controls",
IsOwned
? "Unlocked"
: "Locked"
)
);
const BuyButton =
document.createElement(
"button"
);
BuyButton.className =
"ActionButton ShopBuyButton";
BuyButton.type = "button";
if (IsOwned) {
BuyButton.textContent =
"Purchased";
BuyButton.disabled = true;
} else {
BuyButton.textContent =
"Buy - " +
Cost.toLocaleString() +
" Dew";
BuyButton.disabled =
ShopSave.Currency.Dew < Cost ||
ShopPurchasePending;
BuyButton.addEventListener(
"click",
BuyGardenOverviewUpgrade
);
}
Card.append(
Header,
Description,
Details,
BuyButton
);
return Card;
}
function CreateShopSeedCard(
Plant
) {
@@ -1014,6 +1131,64 @@ async function BuyPlantInformationUpgrade() {
}
async function BuyGardenOverviewUpgrade() {
if (
ShopPurchasePending ||
HasGardenOverviewUpgrade(
ShopSave
)
) {
return;
}
const Cost =
GetGardenOverviewUpgradeCost();
if (
ShopSave.Currency.Dew <
Cost
) {
SetShopMessage(
"You don't have enough Dew for Garden overview."
);
return;
}
ShopPurchasePending = true;
try {
ShopSave.Currency.Dew -=
Cost;
ShopSave.Statistics.CurrencySpent.Dew +=
Cost;
UnlockGardenOverview(
ShopSave
);
SetShopMessage(
"Bought Garden overview for " +
Cost.toLocaleString() +
" Dew. All overview lines are now visible."
);
RenderShop();
await SaveGame(
ShopSave
);
} finally {
ShopPurchasePending = false;
RenderShop();
}
}
function SetShopMessage(
Message
) {