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Added permanent upgrades! Currently just adding rows or columns to farm.
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@@ -0,0 +1,103 @@
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const GardenExpansionBaseCost = 1000;
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function GetGardenColumnUpgradeCost(
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SaveData
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) {
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return CalculateGardenExpansionCost(
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SaveData.Garden.Height
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);
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}
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function GetGardenRowUpgradeCost(
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SaveData
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) {
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return CalculateGardenExpansionCost(
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SaveData.Garden.Width
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);
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}
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function CalculateGardenExpansionCost(
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AddedPlots
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) {
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const PlotCount = Math.max(
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1,
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Math.floor(
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Number(AddedPlots) || 1
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)
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);
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return Math.round(
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GardenExpansionBaseCost *
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PlotCount *
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(1 + PlotCount / 10)
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);
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}
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function AddGardenColumn(
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SaveData
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) {
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const Garden = SaveData.Garden;
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const OldWidth = Garden.Width;
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const Height = Garden.Height;
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const NewWidth = OldWidth + 1;
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const NewPlots = Array(
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NewWidth * Height
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).fill(null);
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for (
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let Y = 0;
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Y < Height;
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Y++
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) {
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for (
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let X = 0;
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X < OldWidth;
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X++
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) {
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NewPlots[
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Y * NewWidth + X
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] = Garden.Plots[
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Y * OldWidth + X
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] ?? null;
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}
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}
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Garden.Width = NewWidth;
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Garden.Plots = NewPlots;
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ResetGardenMutationCooldowns(
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SaveData
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);
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}
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function AddGardenRow(
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SaveData
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) {
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const Garden = SaveData.Garden;
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const Width = Garden.Width;
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Garden.Height++;
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Garden.Plots.push(
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...Array(Width).fill(null)
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);
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ResetGardenMutationCooldowns(
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SaveData
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);
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}
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function ResetGardenMutationCooldowns(
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SaveData
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) {
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SaveData.MutationCooldowns = {};
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}
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