Added plant info upgrade.

This commit is contained in:
sarah committed 2026-09-02 22:40:58 +02:00
1 parent 23cc94dc69
commit 367e34ef18
8 files changed
+733 -10

No files matched your search

+176 -1
View File
@@ -123,7 +123,8 @@ function RenderGardenUpgrades() {
),
CreateGardenExpansionCard(
"Row"
)
),
CreatePlantInformationUpgradeCard()
);
}
@@ -270,6 +271,122 @@ function CreateGardenExpansionCard(
}
function CreatePlantInformationUpgradeCard() {
const Cost =
GetPlantInformationUpgradeCost();
const IsOwned =
HasPlantInformationUpgrade(
ShopSave
);
const Card =
document.createElement(
"article"
);
Card.className =
"Panel ShopItem";
const Header =
document.createElement(
"div"
);
Header.className =
"ShopItemHeader";
const Name =
document.createElement(
"h3"
);
Name.textContent =
"Plant information";
Header.appendChild(Name);
const Description =
document.createElement(
"p"
);
Description.textContent =
"Show each plant's name above its sprite and exact time remaining below it. Both displays can be toggled on or off from your Profile.";
const Details =
document.createElement(
"div"
);
Details.className =
"ShopItemDetails";
Details.append(
CreateShopStat(
"Plant names",
IsOwned
? "Unlocked"
: "Locked"
),
CreateShopStat(
"Growth timers",
IsOwned
? "Unlocked"
: "Locked"
)
);
const BuyButton =
document.createElement(
"button"
);
BuyButton.className =
"ActionButton ShopBuyButton";
BuyButton.type = "button";
if (IsOwned) {
BuyButton.textContent =
"Purchased";
BuyButton.disabled = true;
} else {
BuyButton.textContent =
"Buy - " +
Cost.toLocaleString() +
" Dew";
BuyButton.disabled =
ShopSave.Currency.Dew < Cost ||
ShopPurchasePending;
BuyButton.addEventListener(
"click",
BuyPlantInformationUpgrade
);
}
Card.append(
Header,
Description,
Details,
BuyButton
);
return Card;
}
function CreateShopSeedCard(
Plant
) {
@@ -839,6 +956,64 @@ async function BuyGardenExpansion(
}
async function BuyPlantInformationUpgrade() {
if (
ShopPurchasePending ||
HasPlantInformationUpgrade(
ShopSave
)
) {
return;
}
const Cost =
GetPlantInformationUpgradeCost();
if (
ShopSave.Currency.Dew <
Cost
) {
SetShopMessage(
"You don't have enough Dew for Plant information."
);
return;
}
ShopPurchasePending = true;
try {
ShopSave.Currency.Dew -=
Cost;
ShopSave.Statistics.CurrencySpent.Dew +=
Cost;
UnlockPlantInformation(
ShopSave
);
SetShopMessage(
"Bought Plant information for " +
Cost.toLocaleString() +
" Dew. Plant names and growth timers are now visible."
);
RenderShop();
await SaveGame(
ShopSave
);
} finally {
ShopPurchasePending = false;
RenderShop();
}
}
function SetShopMessage(
Message
) {