"""The sidebar's directory tree, built like SaraFem's Filetree: one node per root, children loaded lazily on expand (every expand on a server is a request). Clicking a directory opens it in the browser.""" from typing import Callable, Optional import flet as ft from App import App from Core import Palette from Sources import JoinPath, SourceError Location = tuple[str, str] # (Root, Path) class _FiletreeNode: def __init__(self, TheApp: App, Root: str, RelativePath: str, OnNavigate: Callable[[str, str], None], Depth: int): self.TheApp = TheApp self.Root = Root self.RelativePath = RelativePath self.OnNavigate = OnNavigate self.Depth = Depth self.ChildrenLoaded = False self.ChildNodes: dict[str, "_FiletreeNode"] = {} Name = RelativePath.rsplit("/", 1)[-1] if RelativePath else Root self.NameLabel = ft.Text(Name, size=13, color=Palette.Text, overflow=ft.TextOverflow.ELLIPSIS, max_lines=1) self.NameContainer = ft.Container( content=ft.GestureDetector(content=self.NameLabel, on_tap=lambda e: self.OnNavigate(self.Root, self.RelativePath)), padding=4, border_radius=4, ) self.Tile = ft.ExpansionTile( title=self.NameContainer, leading=ft.Icon(ft.Icons.STORAGE_OUTLINED if not RelativePath else ft.Icons.FOLDER_OUTLINED, size=16, color=Palette.Mauve if not RelativePath else Palette.Overlay0), controls=[], tile_padding=ft.Padding.only(left=8 + Depth * 14, right=8), icon_color=Palette.Overlay0, collapsed_icon_color=Palette.Overlay0, # No shape: the default draws divider lines above and below an open tile. shape=ft.RoundedRectangleBorder(radius=4), collapsed_shape=ft.RoundedRectangleBorder(radius=4), on_change=self._OnExpansionChanged, ) def _OnExpansionChanged(self, e) -> None: if self.Tile.expanded and not self.ChildrenLoaded: self.LoadChildren() def LoadChildren(self, Update: bool = True) -> None: try: Directories = [Item.Name for Item in self.TheApp.Source.List(self.Root, self.RelativePath) if Item.IsDirectory] except SourceError: Directories = [] # locked, gone or unreachable: just no children self.ChildNodes = {} for Name in Directories: ChildPath = JoinPath(self.RelativePath, Name) self.ChildNodes[Name] = _FiletreeNode(self.TheApp, self.Root, ChildPath, self.OnNavigate, self.Depth + 1) self.Tile.controls = [Node.Tile for Node in self.ChildNodes.values()] self.ChildrenLoaded = True if Update: self.Tile.update() def SetSelected(self, IsSelected: bool) -> None: self.NameContainer.bgcolor = Palette.Surface1 if IsSelected else None self.NameLabel.color = Palette.Mauve if IsSelected else Palette.Text self.NameContainer.update() class Filetree(ft.Container): def __init__(self, TheApp: App, OnNavigate: Callable[[str, str], None]): self.TheApp = TheApp self.OnNavigate = OnNavigate self.RootNodes: dict[str, _FiletreeNode] = {} self.SelectedNode: Optional[_FiletreeNode] = None self.TreeList = ft.ListView(expand=True) self.SourceLabel = ft.Text("", size=12, color=Palette.Overlay0, overflow=ft.TextOverflow.ELLIPSIS, max_lines=1) super().__init__( content=ft.Column([ ft.Container(self.SourceLabel, padding=ft.Padding.only(left=12, right=12, top=10, bottom=4)), self.TreeList, ], spacing=0, expand=True), width=TheApp.Config.SidebarWidth, bgcolor=Palette.Mantle, ) def Reload(self) -> None: """Rebuilds the tree from the current source (after connecting, logging in or out, or a change that moved directories around).""" Source = self.TheApp.Source self.SourceLabel.value = "Not connected" if self.TheApp.ConnectError else Source.Describe() self.SelectedNode = None Roots: list[str] = [] if not self.TheApp.ConnectError: try: Roots = Source.Roots() except SourceError: Roots = [] Expanded = {Root: Node.Tile.expanded for Root, Node in self.RootNodes.items()} self.RootNodes = {Root: _FiletreeNode(self.TheApp, Root, "", self.OnNavigate, 0) for Root in Roots} for Root, Node in self.RootNodes.items(): # One root (always the case locally) starts open; otherwise keep what was open. if Expanded.get(Root, len(Roots) == 1): Node.LoadChildren(Update=False) Node.Tile.expanded = True self.TreeList.controls = [Node.Tile for Node in self.RootNodes.values()] self.update() def RevealPath(self, Root: Optional[str], RelativePath: str) -> None: """Expand and highlight the tree down to a directory, loading as needed.""" if self.SelectedNode: self.SelectedNode.SetSelected(False) self.SelectedNode = None Node = self.RootNodes.get(Root or "") if Node is None: return for Part in [Part for Part in RelativePath.split("/") if Part]: if not Node.ChildrenLoaded: Node.LoadChildren() NextNode = Node.ChildNodes.get(Part) if NextNode is None: break # hidden or not a directory: highlight the closest parent Node.Tile.expanded = True Node.Tile.update() Node = NextNode Node.SetSelected(True) self.SelectedNode = Node